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Researchers at the David R. Cheriton Cheriton School of Computer Science have created a device for wearable computer input suitable for many situations, just by touching your fingertips together in different ways.

Called Tip-Tap, the device is inexpensive and battery-free because it uses radio frequency identification (RFID) tags to sense when fingertips touch. The device could be added to disposable surgical gloves, allowing surgeons to access preoperative planning diagrams in an operating room. 

Distinguished Professor Emeritus Johnny Wong, his former master’s student Ye Hu, and colleagues Marin Litoiu from York University and Gabriel Iszlai have received the most influential paper award for research they presented 10 years ago at CASCON 2009, the 19thannual IBM Centre for Advanced Studies Conference.

A device that detects if someone is drowning in a pool to help relieve a parent’s worry. A wireless gadget to more quickly identify fires, so everyone gets to safety. A system to track and assist people with Alzheimer’s to help calm a family’s fears when they’re not present. These are just a few examples of projects designed for social good by students in the University of Waterloo’s Faculty of Mathematics graduate course, IoT and Intelligent Connectivity.

Researchers have developed a powerful new tool that allows programmers to engage with work on their mobile devices to help make productive use of time away from their workplace.

In a new study done in collaboration with Microsoft Research, the team of researchers created a prototype tool called Mercury that lets programmers continue working on their mobile devices if they need to leave their desk to pick up when they return to their workstation. Currently, programmers often spend a substantial amount of time at their primary workstation to make productive use of their workdays.

University of Waterloo researchers have developed a novel tool that will allow user-experience designers to create more effective, personalized games and marketing campaigns.

Unlike other tools that categorize gamers by types, the new “player traits model,” along with a 25-item survey, can be used to more easily and accurately evaluate the kind of games people will enjoy. The model is based on five traits — social, aesthetic, challenge, goal and narrative.