Developing case studies for business forecasting
Piloting, developing, and disseminating guidelines for introductory language courses
Creating a non-credit course for studying best practices for English Language Competencies, specifically discipline related extracurricular activities
Assessing ways to provide feedback and address core needs of students to improve their writing skills and piloting workshops based on instructor needs
Developing exercises and a software platform for experiential learning of game theory
Creation of a Printmaker's handbook for the instruction and stewardship practices for printmaking
Instituting supported learning groups for historically difficult courses