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Inside The Games Institute - a photo story

Wednesday, July 5, 2017

Researchers at The Games Institute come from a range of disciplines, including the humanities, social sciences, engineering and computer science, to study the past, present and future of games. Faculty members and graduate students examine and develop gamification in numerous sectors; they consider various human aspects of games; and they explore game-related technologies and possible new applications. All photos by Selina Vesely.

Controllers

"The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us."
- Neil Randall, professor and founding director of the Games Institute.

Emily West and Michael Hancock

English Language and Literature PhD student Michael Hancock and Operations Coordinator Emily West play Super Smash Bros.

Shawn Dorey, Amber O'Brien and Michael Hancock

Master of Experimental Digital Media student Shawn Dorey, Master of Literary Studies student Amber O’Brien and English Language and Literature PhD student Michael Hancock.

Shawn Dorey

Shawn Dorey demonstrates their narrative game, Sorting 63 Genders.

Shawn Dorey and Emily West

Emily West and Shawn Dorey conduct interviews for First Person Scholar, the middle-state publication founded by Arts graduate students and run by members of The Games Institute.

Nicholas Hobin, Alex Fleck, George Ross and Shawn Dorey

English Language and Literature PhD student Nicholas Hobin, Master of Experimental Digital Media student Alex Fleck, English Language and Literature PhD student George Ross, Shawn Dorey and Master of Experimental Digital Media Student Meg Honsberger.

Amber O'Brien

Amber O’Brien tests some new virtual reality equipment in the Immersion Room.

Nicholas Hobin

Nicholas Hobin in The Games Institute. Research projects span academic disciplines, including English Language and Literature, computer science, engineering and the social sciences.

VR equipment

Board games

Not all digital: traditional board games are played and pondered, too, at The Games Institute.

Neil Randall, Pierson BRowne, John Harris, Michael Hancock, Nicholas Hobin and Emily West

Games Institute Director and Professor Neil Randall speaks to sociology PhD student Pierson Browne, computer science PhD student John Harris, Emily West, Michael Hancock and Nicholas Hobin in the Presentation Room.

Shawn Dorey, Emily West and Alex Fleck

Shawn Dorey, Meg Honsberger, Emily West and Alex Fleck meet in the Presentation Room.

Games Institute cubicles

The Games Institute houses graduate students and faculty members from all disciplines who are interested in games.


July 10 update: Read this story about a VR (virtual reality) history project based at GI.

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