VR in the Arts and Humanities Classroom: A Practical Guide for Instructors (TIEL5030)
Part two of the EdTech Sandbox training series, this one-hour hands-on workshop, instructors will be introduced to the Meta Quest 3 VR headsets and the opportunity to explore how virtual reality can support teaching and learning in the arts and humanities classroom. Participants will learn the core functions of the headset, review examples of educational use cases, and discuss considerations for classroom integration. The session concludes with guided free exploration time, giving participants the opportunity to test applications, experiment with the technology, and imagine how VR might fit into their own courses.