Location: MC 2036
In its most basic form, gamification introduces game-like elements – points, badges, and leaderboards – into a learning environment so that learners are entertained and inspired to extrinsically learn the material. Despite its best intentions, however, gamification often attempts to mask the intrinsic value of learning with these game-like elements. This workshop series will dispel the perceived utility of the rudimentary form of gamification by delving into why games are motivating and engaging, and how the characteristics of good games can be applied to a classroom or online learning environment; activities and assessment alike can adopt game-like approaches to engage learners. Participants will discover practical strategies and tools that can be adapted to their current teaching practices and understand the benefit of thoughtful implementation of gamification principles. This workshop consists of three parts. First, a pre-work module involves watching a short screencast before attending Part 1 (a 90-minute face-to-face session), where we will then discuss and expand our ideas and understanding of gamification and game-based learning, and start to apply the ideas and principles together, working towards an initial development of a gamified assignment or lesson design. Part 2 is a 90-minute session that will take place on week after Part 1, and will provide the opportunity for participants to reconvene after having fully developed their gamification ideas in order to receive feedback on them from the facilitators and other instructors. Note: Participants may complete only Parts 1 and 2 of this workshop series, but we highly encourage participation in all three parts to benefit from the feedback from your colleagues.
To learn more about this workshop or to register for it, go to our registration system and conduct a search for the course number (CTE6750) of the workshop. Step-by-step registration instructions are provided on that page.”
200 University Avenue West
Waterloo, ON N2L 3G1