Funded LITE Grant Projects: Learning Technologies
Assessing the impact of incorporating a Twitter assignment into a Public Health and Nutrition course
Assessing how GenAI is used by students, instructors, and health-related employees to develop instructional recommendations for better preparing students for the workforce
Creation of an online learning resource that uses VR for engineering lab courses
Developing and testing an augmented reality app that displays and manipulates molecular structures
Creating a new series of geography labs using a menu driven app for climate modelling
Integrating game-based learning in computer science and assessing efficacy
Developing a game for students to learn how to identify social, cultural, and ethical implications of their research
Assessing the impact of sci-fi themed gamification for calculus in the sciences
Assessing how integrating AI-driven Virtual Standardized Patients can improve pharmacy students’ clinical skills, diagnostic proficiency, and communication abilities
Explores the use of virtual reality (VR) in a 4th-year design course, focusing on practical challenges, opportunities, and the impact on student creativity and collaboration
Examining the efficacy of virtual clinical instructions on need finding abilities in co-op work terms
Exploring how graduate supervisors navigate the use of generative AI tools in research and writing, to develop resources and guidelines for both supervisors and students
Redesigning Mobile Information Literacy modules for increased learning and student literacy skills
Creation of video and modelling software resources for learning anatomy
A two-phase research study with undergraduates enrolled in a Psychology course, taken by students from a variety of faculties, that explores how they encounter GenAI
Creation of a multi-media resource that illustrates the historical mapping and documentation of treaty making in Canada
“Mycroft” aims to enhance the AI-based Virtual Teaching Assistant (VTA) by adding conversational memory and prompts to improve accessibility, engagement, and support for students and staff in the classroom
Developing exercises and a software platform for experiential learning of game theory
Creation of an auto-grading exercise resource for relational algebra
Creation of a Printmaker's handbook for the instruction and stewardship practices for printmaking
Piloting a competition of undergraduate video creation on statistical topics from introductory statistics courses
Assessing student podcasting as a form of project-based learning for scientific communication
Creation of a digital “deep” map of the Second Battle of Ypres
Assessing the efficacy of personal technology blocking applications and the distractions present in health sciences
All categories
Assessment (18)
Projects focused on assessment methods and modalities.
Case-Based Learning (14)
Projects related to the piloting and study of case study incorporation in classrooms.
Projects assessing and improving learning in collaborative settings.
Curriculum (14)
Projects related to the development and implementation of curriculum.
Equity and Diversity (26)
Projects focused on the impact and reduction of inequalities surrounding identity and culture.
Projects dedicated to piloting and assessing the efficacy of hands-on experiences as a tool for learning.
Projects focused on the assessment of benefits associated with feedback and self-reflection during learning experiences.
Projects dedicated to incorporating novel and leading-edge practices into the classroom and beyond.
Projects catered to second language learning and multicultural experiences.
Projects initiating, creating, and assessing the benefits of technological ways to improve learning and teaching.
Projects addressing online and hybrid teaching methods and their benefits/drawbacks.
Projects funding the furtherment of University of Waterloo instructors' teaching abilities.
Skills Development (35)
Projects that aim to enhance the skills of students.
Projects designed to understand the roadblocks associated with learning and improve the student experience.
Full Grant (17)
Seed Grant (176)
Winter 2012 (1)
Spring 2012 (4)
Fall 2012 (5)
Winter 2013 (2)
Spring 2013 (8)
Fall 2013 (2)
Winter 2014 (3)
Spring 2014 (9)
Fall 2014 (3)
Winter 2015 (4)
Spring 2015 (8)
Fall 2015 (3)
Winter 2016 (5)
Spring 2016 (7)
Fall 2016 (2)
Winter 2017 (7)
Spring 2017 (7)
Fall 2017 (3)
Winter 2018 (8)
Spring 2018 (5)
Fall 2018 (3)
Winter 2019 (4)
Spring 2019 (5)
Fall 2019 (5)
Winter 2020 (5)
Spring 2020 (2)
Fall 2020 (4)
Winter 2021 (5)
Spring 2021 (6)
Fall 2021 (6)
Winter 2022 (5)
Spring 2022 (7)
Fall 2022 (5)
Winter 2023 (6)
Spring 2023 (5)
Fall 2023 (6)
Winter 2024 (6)
Spring 2024 (6)
Fall 2024 (9)