Funded LITE Grant Projects: Faculty of Engineering
Implementing and assessing the inclusion of online modules
Assessing the efficacy of engineering “Design Days”
Assessment of Quality and Impact of Student Peer Review in Progress Update Meetings in Management Engineering Capstone Design Courses
This exploratory study investigates potential grading methods for capstone design courses which are oriented toward holistic competencies.
Foregrounding disability-inclusive approaches in spatial design through workshops and the development of a microcredit course
Implementing CivE days where students can completely immerse themselves in a simulated bridge design project
Reshaping Architecture education by applying participatory action research methodologies to promote empowered learning and student ownership of knowledge
Evaluating the potential of using co-op student performance evaluation data as a source of external stakeholder input for graduation outcomes and improvements
Creation of an online learning resource that uses VR for engineering lab courses
Creating and assessing teamwork training workshops for engineering students
Creation and assessment of an Intellectual Property training workshop for 4th year engineering students
Investigating the impact of project-based laboratories on the learning in chemical engineering
Creating a common rubric for oral communication to improve student learning and professional preparation across the Engineering curriculum
Investigating the effectiveness of implementing competency-based assessment and learning in a first-year core course for four engineering programs.
Developing and testing a cost-effective haptic knee manikin to enhance hands-on training for kinesiology students
Efficacy assessment and reach enhancement of the Canadian design workshop, which is a UW conference for engineering design educators and researchers
Developing a process plant design case study
Examining the efficacy of virtual clinical instructions on need finding abilities in co-op work terms
Introducing experiential learning into a laser pointer reverse engineering and fabricating learning activity
Examining the efficacy of implementing a 3-hour flood resilience challenge to demonstrate flood challenges to engineering students
Investigating the efficacy of blended learning
Intervening on a capstone project design that was going poorly within engineering due to a lack of needs identification
Using a student-led discussion and voting platform in a first-year engineering course to direct lecture topics
Analyze the quantitative and qualitative data related to inclusivity, diversity, equity, and accessibility (IDEA) that were collected from course learners and instructors.
Creation of an auto-grading exercise resource for relational algebra
Creating an opportunity for project/systems design students and engineering stakeholders to interact
Creating demonstration videos of hands-on activities provided in a civil engineering course that students do not get to experience all otherwise
Investigating the impact of giving students choices in the classroom on their learning and engagement
Investigating the impact that a tutor’s background (academia or design practice) has on the learning process
Creating a “sustainable design toolkit” for engineering capstone design instructors.
Enhancing the effectiveness of Teaching Assistants by developing best practices and guidelines for using Generative AI to generate insightful feedback on student submissions
Examining the empathy-based pedagogy in the faculty of engineering to enact improvements
Developing a 2-day design event for interdisciplinary work in urban planning
Assessing the impact of creative or “making” activities and platforms as a “Third Space” used for bridging personal and professional identities on minoritized students’ sense of self and sense of belonging.
Using the creation of a “science identity” to address the underrepresentation of certain demographics in STEM