Digital Games for Language Learning: State of the Art, Research, and Practice
As digital gaming has increased in popularity and become a global practice, computer-assisted language learning (CALL) researchers and second and foreign language (L2) educators have begun reconsidering games as potential L2 teaching and learning (L2TL) resources. To provide an overview of this new field, this talk surveys the history and theory of games in CALL and presents the origins of the field, rationale for the use of games in L2TL, games purposed for L2TL, and major research findings.
