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Monday, September 25, 2023 11:00 am - 12:00 pm EDT (GMT -04:00)

WIN Distinguished Lecture: Gehan Amaratunga

The Waterloo Institute for Nanotechnology (WIN) is pleased to present a Distinguished Lecture by Prof. Gehan Amaratunga, Professor in the Department of Electrical Engineering at the University of Cambridge.

This seminar is titled "Quantum Dots to Light" and will be held on Monday, September 25, 2023 at 11:00 AM in QNC 1501.

Registration is required!

Monday, October 2, 2023 4:30 pm - 5:00 pm EDT (GMT -04:00)

Meditation Mondays

Meditation has been shown to reduce stress, increase balance and stillness, increase awareness, and even expand acceptance and compassion for yourself and others.  Each week will vary slightly. “Practices” include breathing, mindfulness, body awareness, earthly grounding, spacial awareness, centring, and more.

Sessions are facilitated from a well-being perspective. No religious affiliation is needed. Everyone is welcome to participate. All experience levels are welcome from advanced practitioners to those who are trying meditation  for the first time.

Why not give it a try! Gift yourself with a few moments of stillness to reset and recharge. It’s as true for  people as it is with technology as well as people...we can all benefit from shutting down for a few moments and recharging.

This session is open to all members of the FoE community. Please bring your own meditation pillow or mat to sit on.

Monday, October 16, 2023 8:45 am - 2:00 pm EDT (GMT -04:00)

Quantum-Nanomaterials & Devices Workshop with Jiwoong Park

The Waterloo Institute for Nanotechnology (WIN) and the Institute for Quantum Computing (IQC) are pleased to present a workshop event on “Quantum-Nanomaterials & Devices."

This event will take place on Monday, 16 October 2023 from 8:45 a.m. to 2:00 p.m. in QNC 0101.

Jiwoong Park from the University of Chicago will be the keynote speaker presenting at 11:15 AM. A networking lunch will be hosted after the keynote presentation.

The importance of liquid fuels in transportation is well established, yet, there are presently no viable options for their cost-effective production from renewable feedstocks.  During the past 15 years we have been developing in my lab a system for the conversion of gas mixtures of hydrogen (or CO) and CO2 to oils or alkanes. The two-stage system comprises anaerobic fixation of CO2 and conversion of the CO2 fixation product (for example, acetate) to lipids, from which biodiesel can be produced. In another application, the CO2 fixation product is converted to alkanes. Our work includes both the engineering of the microbes and development of a process to achieve gas to liquid conversion in prototype systems. These systems are scalable, make no use of land (beyond what is needed for generating renewable electricity for hydrogen production), do not compete with food and are cost competitive based on high level cost analysis. I will present the essential features of this process in my talk; full details can be found in the 5 papers cited.

Monday, October 23, 2023 11:00 am - 12:30 pm EDT (GMT -04:00)

Building Equitable and Sustainable Game Development Education

With recent waves of layoffs, high-profile workplace harassment cases, and a notoriously short career length for gender minorities and people of colour, the transition of new workers into the game industry involves navigating a spate of barriers to equity and success that have been understudied in academic research. The First Three Years is an ongoing longitudinal study of graduates of game programs in Canada and the United States, following the journey of 207 students as they move into the game industry. In this workshop, our research team will summarise the primary challenges students have identified in their game programs. This summary includes equity and diversity issues inherent in common curricular practices such as the efficacy of capstone courses and internships, the inclusion of crunch-like practices in the classroom, the systematic failure to inform students of actual workplace conditions, and the mismatch between student preparation and industry hiring practices. Afterwards, participants will address whether/how these problems manifest in their own institutions, and what solutions might improve equity outcomes for students seeking careers in games.

This event is part of the “ADE for Game Communities: Enculturing Anti-Racism, Decolonization, Equity, Diversity and Inclusion (ADE) in Games Research and Creation” series from the ADE Committee of the Games Institute, University of Waterloo, and is supported in part by funding from the Social Sciences and Humanities Research Council.

Tuesday, October 24, 2023 11:00 am - 12:00 pm EDT (GMT -04:00)

WIN Seminar: Drew Marquardt

The Waterloo Institute for Nanotechnology (WIN) is pleased to present a seminar with Drew Marquardt, Professor in the Department of Chemistry and Biochemistry and the Department of Physics at the University of Windsor.

This seminar is titled "A CANS for Canada: A Future Neutron Source for Canada" and will be held on Tuesday, October 24, 2023 at 11:oo AM in QNC 1501. Registration is required!

Thursday, October 26, 2023 10:00 am - 11:00 am EDT (GMT -04:00)

WIN & CENIDE Seminar Series on 2D-MATURE: Quantum Functionality in 2D Materials

The Waterloo Institute for Nanotechnology (WIN) and the Center for Nanointegration Duisberg-Essen (CENIDE) are pleased to present Adina Luican-Mayer, Associate Professor at the Department of Physics at the University of Ottawa, for a joint 2D-MATURE seminar titled "Quantum Functionality in 2D Materials."

When: October 26, 2023 @ 10:00 AM

Where: QNC 1501

Friday, October 27, 2023 1:00 pm - 2:00 pm EDT (GMT -04:00)

The Psychology of Fun and Frustration

An enduring appeal of interactive entertainment media such as video games is that they invite the user to co-create the on-screen experience. More than an invitation, these experiences demand near-constant attention from players—and do so on myriad dimensions, including cognitive (problem-solving), emotional (affective reactions), apparatus (control or interface intuitiveness), exertional (physical activity) and social (attending to social agents). Individually and combined, these sources of demand are mediators for understanding the relationship between formal features of interactive media and intended (or unintended) outcomes of usage.

This presentation will present and review an interactivity-as-demand model based on prior and ongoing research into video games and virtual reality technologies, with specific implications for game design and player psychology.

Speaker Bio: Nick Bowman (PhD, Michigan State University) is an Associate Professor of Emerging Media at the S.I. Newhouse School of Public Communications at Syracuse University. His research focuses on the uses and effects of interactive and immersive media, with specific interests in social media, video games, and metaverse technologies. He has published more than

125 peer-reviewed manuscripts and co-authored more than 200 competitively selected conference presentations. He is the editor of Journal of Media Psychology and associate editor for Technology, Mind, and Behavior. Recently, he completed a term as the Fulbright Taiwan Wu Jing-Jyi Arts & Culture Fellow and the National Chengchi University in Taipei, where he was researching the cognitive, emotional, physical, and social demands of virtual reality experiences, including video gaming and digital advertising campaigns. He is a lifelong gamer, part-time mechanic, and an excited-yet-skeptical futurist.