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Researchers have found a new way to use math to better treat cancer and prevent its relapse.

Using the first mathematical model of its kind, researchers at the University of Waterloo found a way to study the interactions between the immune system and different types of cancer cells.

Using their new model, the researchers found that administering different cancer therapies in a particular sequence could better target cancer stem cells in tumours, potentially leading to more personalized treatments for cancer patients. 

Computer scientists at the University of Waterloo have created a device for wearable computer input suitable for many situations, just by touching your fingertips together in different ways.

The device, called Tip-Tap, is inexpensive and battery-free through the use of radio frequency identification (RFID) tags to sense when fingertips touch. The device could, therefore, be added to disposable surgical gloves, allowing surgeons to access preoperative planning diagrams in an operating room. 

Tuesday, November 19, 2019

Math for good and evil

The newest course offered by the Peace and Conflict Studies (PACS) program at Grebel may seem more like a math course, but in fact, it is open to students from all faculties regardless of a student’s comfort (or discomfort) with math. The creators of the course believe that Math for Good and Evil is the first course designed through the collaboration of the Math and PACS departments at the University of Waterloo, and maybe the first Math and Peace course in Canada.

Distinguished Professor Emeritus Johnny Wong, his former master’s student Ye Hu, and colleagues Marin Litoiu from York University and Gabriel Iszlai have received the most influential paper award for research they presented 10 years ago at CASCON 2009, the 19thannual IBM Centre for Advanced Studies Conference.

Four teams of programmers from the University competed on October 26 at the Association for Computing Machinery regional International Collegiate Programming Competition (ICPC). One of the teams was the only one to complete all 11 problems within the five-hour time limit, earning them first place. The other three teams placed second, third and fifth.